After 4 months (or is it 5 now?) of not shooting much, processing the same 30 or so pictures over and over again, and cursing at computers more than I like, I found an answer. Not the answer, perhaps, but a good answer, and one that I didn’t really expect.
So what’s the answer? Well, let’s first have a look at Ripped, Drop the main comparison image, and compare/contrast the output from the various players.
Actually, before we get too much into that, what’s the question, even?
Program: DxO Optics Pro (In 2017, with version 12, the name was changed to DXO PhotoLab.) Platforms Available Tested: Mac, Windows Prices: Essential: $129; Elite $199; add $79 for the View Point plugin to add the geometric corrections that DxO is known for; add an additional $129 for the DxO film pack… A suite of all three is available for $289 for the Elite or $189 for the Essential. Whew. (See here for differences between additions.) Installation: usual dmg & drag to applications folder.
Much thanks to Franz Metcalf for his comment on the Capture One review and encouragement to test out DxO. Much like C1P, I had no intention to test DxO, and much like C1P, I’m glad I did.
I’ll give you my first thoughts right up front: 1) DxO is capable of rendering fine details in ways that other programs simply can’t* and 2) the omission of a flip option renders it useless to me, given that I scan film from the emulsion side and therefore require a flip to get things back right again.
Degradr is a newish was a not particularly well publicized app for iPhone by Pavel Kosenko that I ran across on his website while reading around during the RPP review.
It’s a one trick pony, to be sure, but it does a fairly nice job at its trick.
What does it do? Well, it takes shiny iPhone pics, runs them through some secret sauce, and spits out something with a more film-like color and contrast.
It’s simple, but the results are pretty good.
Here’s how it works: you use the camera part to frame and shoot a picture in native aspect ratio (4:3), 1:1, 3:2 or 16:9. From there, you go into the Degradr Darkroom, where the picture you just took shows up as a negative. Click on the picture and it goes through the secret sauce… it takes a few seconds on my (unsupported, according to the website) iPhone 5, but it works.
After processing, you can crop again, but only to fixed positions, and you can export to various sharing sites (G+, Twitter, Facebook, Instagram, and email, plus anything that participates in the Apple api). There’s also an option there to reprocess, but I’m not sure what it does… I saw no difference in my limited testing.
I took a bunch of screenshots, and I’m feeling a bit lazy so I’m just going to dump most of them in a slideshow… Apologies, but the titles are probably more or less self-explanatory.
Here are the originals and edit(s) from the two test shots I took around the house earlier.
And there’s a bit of a bonus: you can import from the camera roll and degradr pictures from there with relative ease. Sadly, I don’t have screenshots of the import process… it’s fairly straightforward: hit the ‘+’ button in the Darkroom, the camera roll opens, you select some pictures, and they show up as negatives in the Darkroom window, all ready to be processed.
So Degradr is a bit of limited in what it does, but I quite like the subtle results. It compresses the shadows a bit, brings down the highlights a bit, and alters the color slightly, and what you get is a picture that, to my eyes anyway, looks a bit more like a picture and a bit less like a digital file.
Degradr is free, but that free comes at a bit of a steep price: images are saved at 1000×750. You can unlock native resolution for one year for $.99, or for as long as the app works and continues being updated for $4.99. I’ll probably end up tossing Pavel (and the team, if there is one) a few bucks if I keep playing with the app and enjoying the output. Time will tell.
I’d like to see some options to change position of the crop and maybe have arbitrary values (like 7:6) and unconstrained crop, and I’d like to see some options for film stocks, maybe, or film styles, or some difference between processed and reprocessed. According to the Degradr blog, a version 2.0 is in the works, so maybe some of that will appear in the future.
Have you tried Did you try Degradr? What did you think of it? Ah, nevermind. It’s abandonware now, sadly.
Apologies for my silence this past week or more. My darling, adorable Hanabibti and I went on a bit of a road trip that I’ll share in a few days, and, while I did take the laptop with my like a good little blogger, and though I did have good internet access everywhere we stopped, I only turned on the computer once, and then just to find an excellent halal burger joint around the corner.
Instead of writing reviews and sharing pics to the blog, I hung out with my wife and enjoyed time with her and the sites we saw together and the experiences we shared.
Rest assured that the Digital Darkroom software reviews are still going strong. I’ll be back with the DxO review someday soon, and trip pictures are in the pipeline too.
Program: Raw Photo Processor (RPP) Platforms Available Tested: Mac Prices: free; a $10 or $15 donation gets you a Lightroom Plugin, some extra processing power, and other goodies. Installation: usual dmg, drag app to Applications folder thing: easy.
RPP is quite limited in its toolset, but that just might be a good thing. It’s not meant to be an all-in-one DAM –> final print system. It’s more akin to a basic darkroom: it takes in RAW files and outs out universally readable file formats (16bit lab color tiffs by default).
Everything is done with numbers: there’s narry a slider in sight, and it encourages keyboard usage. This puts it in a class by itself.
And it’s the only one that can’t be used to flip a tone curve, because there is no tone curve. This also puts it in a class by itself, sorta, and that mean’s I can’t use it to convert negatives, so this is a different sort of review, and I hesitate to even include it in this series.
Program: Capture One Pro 8 (8.3.3) Platforms Tested Available: Mac, Windows Price: $299 Installation: Very usual. Wholly unremarkable. Just as it should be.
To be perfectly honest, I had no plans to test Capture One. It currently doesn’t support files from the Olympus C5050, a 13 year old camera that I enjoy playing with from time to time, and so it was automatically excluded from consideration. Then, while trying—and failing—to come to a decision about Lightroom CC or 6, and after running across 8 or 10 articles and comments about Capture One and its purportedly superior RAW conversion, I decided to give it a try.
Program: Lightroom CC (2015) Platforms Tested Available: Mac, Windows Price: $9.99 per month (with Photoshop CC and Lightroom Mobile); Lightroom 6 is also available, without PS & the other CC stuff and without some updates, for $149 or $79 to upgrade from LR5 Installation: Must first download and install the Creative Cloud. From there, you can try or buy Lightroom CC.*
Expect this to be short and sweet…
1) In theory, Lightroom 6/CC are much faster than Lightroom 5, which means that I maybe could shoot more and sit on the computer less. In practice, though, it doesn’t mean much at all.
More on that below.
2) At present, there are few differences between CC and 6: Lightroom Mobile (discussed at some length already); the Dehaze thing and the black & white point adjustment sliders in the local adjustment brush, gradient and circular filters. There are also web galleries and other things that I’m not using presently and foresee no future need for. Reviews I’ve read of these tout them as great ways to share images with clients, and unless I get into shooting for a profession—something I hope to avoid—I doubt I’ll have, for example, wedding or advertising clients. And there is also a hinted-at potential for future updates to the CC tools: I look forward to being proven incorrect, but given Lightroom CC’s update path over the past two years, it seems unlikely that any new features will be released between now and whenever LR7 appears, unless, of course, Adobe moves to a pure subscription model (which seems unlikely).
Below, I’ll touch on and demonstrate the above, and maybe come to some sort of decision… I have precious few days remaining before the trial runs out.
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